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- Driver Demo Readme:
-
- version 5.7m of the game
-
- Software Requirements:
-
- Full installation of DirectX 6 required.
-
- System Requirements:
-
- Pentium 200 Mhz (350 or higher recommended)
- Windows 95
- 32 Mbytes RAM (64 Mbytes or higher recommended)
- Direct Sound Compatible Sound Card
-
- Installation uses 32 Mbytes Hard disk space
- 3D card supporting 3dfx Glide or D3d
-
- Peripheral Support:
- Analogue Controllers (joysticks, gamepads and Steering Wheels)
- with or without Force Feedback support.
-
- Installation:
- 1. Unzip Driver to a temporary directory.
- 2. Click the setup icon displayed in the unzipped file.
- 3. Follow the Install Wizard and specify the installation directory
- 4. After installation, from the Start Menu follow the path to the
- installation directory and select "Driver Configuration"
- 5. Choose the graphic settings appropriate for your computer and
- select "Test" configuration
- 6. When you are told that the configuration is okay, select "Save
- Configuration" then close window.
- 7. Now you can choose the "Driver Demo" icon to run the game
-
- DEMO CONTENT:
-
- Use left/right cursor keys or Analogue Controller to navigate
- the menu. The current option will be highlighted, along with
- the option name at the bottom of the screen.
-
- "Demo Chase" Or "Driving Games -> Getaway"
- >>70 seconds of playable game in which you
- have to lose the cop tailing you (Miami/Day).
-
-
- Car Chases->Chase 1
- >>Pre-recorded chase, cops pursuing player car
- (Miami/Day)
-
- Car Chases->Chase 2
- >>Pre-recorded chase, cops pursuing player car
- (Miami/Night/Raining/Lightning)
-
- Performance Tips:
- If the Demo is running slow or choppy, try going into "Options" from
- the Main Title Screen, select "Detail" and then try turning off some
- of the Graphic options listed below.
-
- Options->Detail
-
- >>A whole menu of detail options, allowing the user to reduce
- the polygon count, transparency effects and/or level of
- real-time lighting to optimize the performance of the game
- for a given machine.
-
- >Shadows (Off/Low/Full)
- >>Low - has no subdivision of polygon used for car shadow so
- it will sort poorly on curbs
-
- >Smoke (On/Off)
-
- >Debris (On/Off)
- >>Currently debris production is bugged so is intermittently
- displayed
-
- >Lensflare (On/Off)
-
- >LightFlares (On/Off)
-
- >Rear view Mirror (On/Off)
-
- >Mirror Viewing Distance (sliding bar)
-
- >Pedestrian Density (sliding bar)
- >>Currently, Pedestrians have been disabled from the game
-
- >Night Brightness (Sliding bar)
-
- >Shiny Cars (On/Off)
- >>Environment mapping on cars nearly doubles the polygon count
- on a given car
-
- >Colored Cars (On/Off)
- >>Some cards do not have palette support.
-
- >Tire Tracks (Off/flat/full)
- >>Full is textured, flat just colored
-
- >Real-time lighting (Player/Full/Ultra)
- >>Real-time lighting is applied to street lights/player car
- head lights/police flashing lights.
- Ultra applies all these all the way up to the maximum
- viewing/clipping distances
-
- >Overlap map (On/Off)
-
- >Fog (On/Off)
- >>A fogging effect is visible in some UnderCover Missions when
- using the Glide drivers. This option would disable that.
-
- >Transparent water (On/Off)
-
-
- In Additional to these the following are available in-game from the PAUSED Menu.
-
- >Sound Setup->Effects/Music/Doppler Effect (On/Off)
- >Gfx detail->MaxFrameRate (Off/10fps/12fps/16fps/25fps/50fps/Auto)
- >>Auto, activates interpolation in which the game will skip
- displaying frames to maintain the 50 fps game speed.
-
-
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